Is it better to have Pwn’ed and lost, than to never have Pwn’ed a Noob at all?

There rages today a battle between three schools of thought in video game design. The gaming industry is a multi-billion dollar business. Studios bank hundreds of thousands of dollars, maybe millions, on the success of a title. It is imperative that a triple-A title make the money it needs to make, just simply to recoup […]

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Life is no game, but them games are getting a lot like life

Take for instance the case of maybe the clear front runner for the GOTY, Mass Effect 2. A game where the very conversations you have, the responses you choose, will have an effect on the compliance and trust of those you encounter. Set aside the improved combat systems and the nuts and bolts stuff, but you must gain the loyalty of your team, and this very interaction and successful relationship building can have repercussions in the survival of yourself and members of your team at the climax of the storyline; this will undoubtedly effect the next installment in the series, just as your actions from the first effected your characters life in ME2.

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Obama-to-date, Never has more been expected in less time, with fewer resources, under greater scrutiny

or: How’s he doing so far? I have been putting off this piece for a while because I have wanted to hold off criticism until President Obama reached either a key decision or his one year mark, whichever came first. Unlike many of my opposing party opponents I have fought hard to reserve judgment, giving […]

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